Six months after shooting Lessie for the second time, Wax tells Wayne to go ahead in the carriage and uses a bullet casing to push off into the air. He soars into the nicer part of the city until he arrives at the Survivalist church where he will be marrying Steris. He goes inside and Steris takes him to a room to change. She had anticipated him having a raid that morning and encouraged him to go. He gets ready in his white suit and tells Steris he gave Wayne their pendants. She had extra copies made just in case. Before they are about to enter the main hall, Steris asks him if he is sure he is ready. He says he is and gets ready to go. A kandra appears to give him the pendants from Wayne and says that they need his help. Harmony has been distracted and they are worried about him. Wax refuses. He and Steris make their way through the guests and to the front of the church. Wax starts to become unsure of himself as he stands in the church where Lessie killed a priest. He looks out through the glass domed ceiling and sees the water tower on a neighboring roof is tipping over.
Wax apologizes to guests as they leave the church soaked. Steris wonders if the cosmos is against her. Wax assumes she has backup dresses and churches, and she admits that she has another date set in two months incase the church exploded. She asks again if he is sure he still wants to marry her and he does. Marasi has been out looking for Wayne. She checks the catering kitchen across the street from the church and finds him bossing around the cook’s assistants. He dismisses them when he sees her. Marasi knows that Wayne hired men to flood the church and stop the wedding. He admits it, but he thought the men were going to bust some pipes, not drop a water tower. He says Wax won’t find out it was him because he will be to relieved at the delayed wedding to look into it. He tells Marasi she has a chance at winning Wax’s love now. She tells Wayne that she has moved on. He asks if he should move on from Ranette and Marasi points out she has a girlfriend. The kandra finds them and says he wants Marasi’s help since Wax turned him down. He asks what she knows about Investiture and Identity.
Wax arrives home and can hear people on the floor above him. He pulls out his gun and makes his way upstairs. The kandra that approached him earlier, VenDell (a Sixth Generation), is there. He explains that Wayne insisted they use Wax’s study. Wax enters his study to find Marasi, MeLaan, and Wayne are also present. Using a projector, VenDell starts to explain why he needs help using pictures. There are other rare attributes that are connected to rare metals: Fortune, Investiture, Identity, and Connection. If a Feruchemist could use two different metals at once, the theory is that the Identity could be stored while another attribute is stored. This would allow anyone to use the attribute. VenDell is worried that others might resort to Hemalurgy to test these theories. A Third Generation kandra, RaLuur, was traveling the world looking for the Bands of Mourning (Lord Ruler’s Feruchemical bracers; said anyone can use their stored power). He had taken several pictures of mosaics depicting them and was said to have found them. However, he was attacked while leaving New Seran and had one of his Blessings stolen. He returned to TenSoon, who offered his own Spike to get necessary information from RaLuur (can’t be used by a kandra that doesn’t have both his/her own spikes), but he is not right and will have bigger holes in his memory the longer his spike is gone. VenDell wants Marasi to find the spike and return it to RaLuur. Wax still refuses to join in on the mission. VenDell moves to the last slide and shows a picture of New Seran. There is a woman trying to get away from two men as they hold her arms. It is Wax’s sister, Telsin.
Wax starts looking around for the perfect offering to give to a god. He overhears Wax and Steris debate whether or not she should go with them. Wax admits it wouldn’t look proper if she didn’t, but it would be extremely dangers for her to join him. VenDell arrives to give Wax all the information RaLuur brought back with him. Wayne slips out and starts out on his own quest before the train leaves in a few hours. He tricks a man into taking him down the canal into the slums. He stops at a bakery and uses the silver fork (from his pacesetting at Wax’s wedding breakfast that didn’t happen) to buy meat buns for the little girls sitting outside the shop, telling them to share with people who need them. Wax slips on some slime and falls into the canal, thinking it is karma coming back to him from that morning. He finds a man writing down numbers of cars that are improperly parked so they can be given tickets. Wayne pull out the silver-wear knife and the man drops his notebook. Wayne runs away and finds himself by a woman writing a letter. He borrows her pen before stopping at Ranette’s. He leaves her the notebook as an offering. She arrives home just as he is leaving. He tells her he is done pursuing her and she is grateful. Wayne throws an empty wallet into the street. When a carriage driver stops to get it, Wayne claims he found it first. He tells the driver he will let him have the wallet if he takes him to the train station. The man agrees. Wayne boards the train with the others. He ends up in a room with Herve, who snores. Wayne crawls out the train window and lays down on the roof.
As the train goes south, Wax finds himself alone in a car with Steris. He goes through the package that Ranette dropped off. There is the newest version of her rope (metal ball that releases hooks with a Push) and a shotgun with especially large slugs to kill a Thug or koloss. They make a stop at a station and the people there throw eggs at him and are furious. Wax asks Steris about politics outside Elendel, but she is engrossed by her book. Wax starts to look at what she is reading, but she hides it. She tells him that people outside Elendel are upset that they are taxed to maintain transportation to/from the city. However, they are also taxed when their goods have to go through Elendel to get to another city because everything is on a hub system. Wax’s house in particular thrives off of this. His mind starts to wander as Steris explains and she points it out. She doesn’t understand how he can be interested in hunting down criminals, but not finding out why his house’s ledgers are off by three clips. He distracts her and grabs her book to find out she is reading about child bearing. She is embarrassed and admits no one will give her any information. She even tried to interview prostitutes. Wax tries to comfort her by saying they will only have to be intimate a few times to bare an heir, but instantly realizes this was the wrong thing to say. He says he wants to stop thinking of their relationship as just a contract. He asks her to show him how it can be like a hunt to find three missing clips. She grabs a ledger for him to go through and one for herself.
Marasi is in the dining car going over the notes from RaLuur’s return, including a drawing of a monster he says came from the sky. Marasi thinks back to the Lord Mistborn’s words about not using Hemalurgy because there were too many ways it could go wrong for every good intention. She wonders if this monster is a creation of Hemalurgy using the new metal of Trell. Suddenly, she hears Wayne. He was in the both behind her collecting the New Saren accent. He sits with Marasi and orders liquor. Marasi tells him she feels like she is always in Wax’s shadow and never gets credit for her own work. Wayne tells her a story about a man named Chip that had a horrible life and tells her it could be worse. Marasi decides she is done for the night and packs up the papers. An envelope slips out addressed to Wax, just in case. She goes two cars back and finds Wax and Steris thrilled to have found the last missing clip in the ledger. Marasi gives him the file and the envelope before making her way to get some sleep. As she travels down the car, a man busts in and fires a gun down the corridor.
Steris is still talking when Wax realizes someone else is in the car. He steel pushes as a bullet flies down the corridor and it hits the wall. Their car is slowing. Wax finds Marasi and tells her to protect Steris. He gets outside the car and sees bandits on horseback chasing the train. He knocks several off their horses and hops onto the tracks. He increases his weight and pushes on the train several times until it reconnects with the rest of the train. He gets back inside and loads himself up with guns. He works out a plan with Marasi and goes out the window. He clears out the last few cars of bandits and makes it back to the their car. He realizes his vials were smashed. Steris has extra for him. He makes his way to the front of the train where the first car has armed guards. He makes it in and starts shooting bandits until he has to go back a car for cover. There is an explosion that makes his ears ring and he goes back to firing. A metal box is thrown by him and his reserve of steel is completely gone. Marasi moves through a few cars to check on people. A woman is taken hostage, but Marasi shoots him in the head. After making her rounds, she goes back to find Steris, but her sister is missing. A man tells her he saw Steris heading toward the front of the train. Marasi grabs the rifle and goes after her. A very large coinshot comes to fight Wax. Once he is pushed against the wall, Wax has to drop his guns and vials. He starts to fight, but ends up escaping to previous car and breaking a window to get on top of the train. He sees men ahead, but has no way to fight them. The coinshot joins him on the roof with his gun belt. He uses Ranettte’s shotgun, but the kickback is too much and breaks his thumb. Wax is able to grab his belt and a vial of steel. The coinshot uses the steel to push Wax back. Steris brings the extra large shotgun on top of the train. She fires it and the force pushes her off.
Wax jumps off the train after Steris and drinks the vial. He gets to her and uses the shotgun she dropped to push off. He allows them to fall into the river and replaces the shotgun to push off. He uses Ranette’s cord to get them back onto the tracks. Wax admits he is surprised at Steris’ actions before he pushes them off to the front of the train. He shoots the bandit holding the engineer captive. Wax tells him to get them to the next city as quickly as possible and prepares himself. Marasi works her way through the cars helping people and looking for her sister. She finds a man in a car alone. When she approaches him, he pull something out of his coat: a metal box. Marasi starts to lift her rifle at first thinking the man is pulling a gun. The train slows knocking them both off balance. He leaves the box on the floor and jumps off the train. Marasi takes the box. Wax pushes himself to get a few cars back. He finds dynamite with a detonator and throws them aside. The large coinshot arrives. Wax throws Ranette’s cord and the coinshot pushes it away. Wax wraps the other end around the man’s leg and then extends the hooks into the passing trees. The man is ripped off the train. Wax gets on the room to see men throwing a bandit with a cane (the one Marasi was dealing with) into the river and trying to follow after him. Marasi freezes them in a speed bubble from inside the car.
After getting patched up, Wax asks about the bandits while he starts searching the train for Wayne. Constable Matieu tells him the gang is called the Nightstreets and they usually stick with towns close to the Roughs. Wax asks if the man with the cane or the large Allomancer is the leader. Matieu tells him a kig (human with koloss blood) named Donny is the leader. He asks Wax to join them when they go after the gang. He says he will think about it. Wax and Marasi continue to search the train and find Wayne in a luggage compartment making out with MeLaan. Marasi is disgusted, but Wax is just happy he is alive. Wax fills him in on what he missed. He thinks they could be involved in his uncle’s plan, but Marasi points out how unlikely that is. It is decided they will take the next cargo train to New Seran. Wayne and MeLaan go to collect luggage. Marasi tells Wax to check on Steris because she is doing needlework (she hates it but uses it to appear normal). Wax leaves Marasi inspecting the box that wiped out his Allomantic reserves to go talk to Steris. She points out his bluntness and he says he felt more like himself in the Roughs than in Elendel. She says he really only seems really happy when he is steel pushing through the air. She falls asleep with her head on his shoulder.
Wax is woken up by the waterfalls flowing out of New Seran as their train approaches in the morning. The engineer tells them their hotel is on the third tier of land up. Wax decides to take Marasi up first and come back for the others to save time. When they land, Wax is distracted by an article in a broadsheet. A mansion was robbed and he and Marasi walk to it. She asks about the symbol painted over the building. Wax tells her it was the the symbol of Ape Manton, his nemesis from the Roughs that hunted Allomancers. Wax wonders how he got from a very secure prison in the Northern Roughs to New Seran. Marasi wonders if he is involved with the Set, but Wax points out the Ape would never work with Allomancers. They both agree they need to focus on what they came for. Marasi warns Wax not to let his uncle cloud his judgement. He goes to get the others from the train. When they are all at the hotel, a lady named Aunt Gin shows them their rooms. Wax pushes the sealed windows open while Steris gives her a list of things that could go wrong during their stay. MeLaan changes bones until she decides to be a man. Wax, Steris, and MeLaan will be going to a party while Marais and Wayne go to the graveyard to see if the spike is buried. Wax suggests they get rest before their tasks.
Wax and Steris take a carriage to the party, but Wax gets frustrated with the line they are waiting in He helps Steris out and they start making their way to the doors. A man in the bushes begs for change. Wax gives him a bank note and walks away. The man calls out that Wax forgot his change and Wax turns to catch the coin flying towards his head. At the door, the guard tells Wax he has to check all his weapons. Marasi and Wayne make their way to the bank. Wayne has a disguise picked out to give Marasi time to look at the ledgers, but she walks right in and shows her badge. After Reddi sends confirmation, they show her the ledgers. She compares the cemetery workers’ wages to their deposits. Several are robbing graves to make a profit. Before they leave, Marasi put out a flask liquor to trick Wayne into trading the banker’s letter opener for it. Marasi is ready to go knowing who she needs to employ.
Steris has prepared conversation notes and descriptions of people to help Wax. After they get drinks, Wax leaves a tip with the bartender. The man calls Wax back to point out he left an odd coin with strange markings (like RaLuur’s pictures) and a profile with a spike through the eye. Wax takes the coin back realizing it came from the beggar. Steris leads him to Lord Gave to practice conversation, but the host subtly insults Wax. His lady tells them he likes archaeology. Wax gets fed up with the insults and scares them away. Steris points out a person for Wax to talk to that is unrelated to the case, but as he is asking the woman, Lady Demoux, to dance, another woman cuts in. She points out how rare Mistings and Ferrings are let alone Twinborns. Wax is one of three Crashers born on Scadrial. She asks him to experiment with his abilities (increase weight while in the air) for her research. She leaves him a card before disappearing. He goes back to Lady Demoux for a dance. Afterwards, he asks the doorman about the odd woman he danced with, but he says he didn’t admit anyone with the description. On his way back to Steris, he sees her turn down a man asking for a dance without even looking at him. She is shocked when Wax suggests he just thought she was pretty. She points out his next target, Delvin Airs, an informant. On their way to the graveyard, Wayne alters his look by crushing Wax’s hat before putting it back on. He then quickly alters Marasi’s dress with a few cuts and pulled seams. He tells her not to talk because she sounds too smart. They walk through the cemetery full of mistwraith statues (supposed to keep the real things away). They find Dechamp (man with the most unaccounted deposits) and Wayne tells him he wants something for sentimental value that no one else would want. Dechamp is suspicious at first, but Wayne pays him. Dechamp sends a boy out to keep watch and leads Wayne and Marasi to the fresh grave while the men joke about stabbing nobles. When spoken to, Marasi uses the Terris language to reply to keep herself out of the conversation. Dechamp starts digging.
Wax makes his way over towards Delvin the informant and waits for his not to approach him. Wax asks about the strange coin and Delvin says they are being sold on the black market even though they are perfectly legal; Gave bought a few, but no longer displays them in his home. Delvin tells him about a building project involving Allomancers in the Northeast, but no one has been able to get more information. Wax asks about the explosion from a few weeks back. Delvin doesn’t think it is the Ape because no metalborns died. Delvin points out Wax’s concern should be focused on the people unhappy with how the cities outside Elendel are treated before the Basin has its first civil war. The host, Lady Kelesina approaches Wax on his way back to Steris. He knows he cannot out talk her, so he shows her the coin to let her know he is onto her. She excuses herself to go talk to suited men. Wax goes back to Steris and tells her what happened. HE needs an excuse to get out of the party, so Steris drinks ipecac and salt-root and starts vomiting. Marasi wonders around the graveyard reading marking stones. When she turns to make her way back, she is startled by a statue of Vin, the Ascendant Warrior. She wonders if Vin was ever like a normal person. Marasi goes back to Wayne’s side. Dechamp has already dug four feet out of the grave. She hears gunfire above.
Wayne falls into the grave on top of Marasi. He put a speed bubble up and they look out to see men in the distance and Dechamp full of holes. Marasi asks if they can get to the next grave over. Wayne tells her to fire her tiny pistol to give him time to put up a new speed bubble. She fire the two shots and then moves to the back of the grave to avoid a stick of dynamite that lands near them. They carefully get to the other grave. After the explosion, Wayne uses another bubble to fight off the men. Wax assures the cook Steris wasn’t made sick from the food and tells the other servants they will be find in the guest room. Steris asks about Wax’s sister. He feels bad he didn’t stay in contact with her. She stayed in the Village when he left. When Wax goes to leave, Steris points out she should go with him to avoid suspicion or in case they need to get out quickly. They make their way into the main atrium of the house. Before Wax takes off, Steris offers him one of his small guns she taped to her thigh. He undoes the tape and takes off with the gun after telling Steris to stay out of sight. Wayne and Marasi hide in the grave keeper’s shack while the constables are searching outside. While looking for booze, Wayne finds a ledger that tracks all the grave robbing activities. Marasi sees a note from the boss to send anyone asking about a particular grave to him. She has another stop to make.
While Templeton Fig is admiring his collection of stuffed albino animals, Wayne dumps Dechamp’s body through his window. He acts like Death and asks where the spike is. Templeton says he sent ti to Dulsing (small farming settlement) but doesn’t know anymore. Wayne leaves and the constables come for Templeton shortly after. Wax makes his way through hallways looking for clues until he hears his uncle talking to Kelesina. He tells her to distract Wax and get back the device they lost on the train. They have a spy on the hotel staff looking for it. The outer cities are getting riled up for war against Elendel, but they don’t have the army Suit promised. A girl comes in and Wax uses a coin to push himself to the ceiling. She tells Kelesina and Edwarn they detected Allomancy being used nearby. When Edwarn asks about Wax, he reveals himself. However, his uncle’s voice is coming out of a box on a desk rather than a person.
Edwarn is already prepared for Wax’s intrusion. He tries to distract him by talking about the person that died on the train in the attack. The steward grows large and hits the gun out of Wax’s hand. He shoots Kelesina in the head. The maid runs from the room yelling that Wax did it. Wax quickly gets out of there to find Steris. He takes servants’ tunnels, but the steward catches up. MeLaan is there with an aluminum skeleton to kill the steward. Wax finds Steris. He grabs her, pushes his bullets to shatter the glass ceiling, and takes off into the mists. He balances himself using two skyscrapers and Steris looks at the mist below them. Wax kisses her. Marasi and Wayne are waiting for Wax and Steris when they arrive at the window. They exchange information before quickly packing and leaving in a carriage driven by MeLaan. they stop outside the city. Wax lights a cigar and enjoys the dark. MeLaan approaches him to ask his next move. Wax knows he should return to Elendel to prevent war. MeLaan tells them there are other perspectives. He decides they are going to Dulsing.
Marasi is excited to be in a stage coach and on an adventure like she always dreamed. She starts writing a letter to send to Elendel to warn them what has happened. Wax tells her to get some sleep because they won’t be stopping. He admits to her that he started out as a gentleman adventurer and found being a lawman is a good way to earn money. He knows going back to Elendel is what he should do, but he can’t let his uncle give him more distractions. He goes back to sleep. Marasi investigates the box from the train. She finds a switch and flips it. Nothing happens so she makes a speed bubble. The stage isn’t big or fast enough to support the bubble and it lurches everyone. She apologizes for the mistake and everyone is ready to experiment with it. They find out whoever activates the box can use it to extend their power. Marasi might be able to use it to trap someone in a speed bubble she isn’t in. Wax tosses Wayne Kelesina’s gold metalmind. Wayne is able to use the stored health (Wax couldn’t). Wax wonders if Edwarn has already found the Bands of Mourning or Hemalurgy. MeLaan calls him over to show him men are setting up a perimeter and trying to make roadblocks look natural. They won’t be able to continue in the stage coach. When they get close enough, Wax and MeLaan use a spy glass to see some sort of structure being built and a small army. They move to higher ground and Wax tells Steris she will stay with the horses. She agrees and says she will try not to get kidnapped. Wax and Wayne argue over several strategies. Finally Wax tosses Wayne a shotgun and uses it to launch him off into the distance. Wayne lands on a rock and uses the new metalmind to heal himself. He moves just before a guard comes to check on the noise. When Wayne’s trick convinces him it was just falling rocks, the guard starts back on his patrol. Wayne follows in the shadows. He uses the power cords to trip the guard and unplugs the lights at the same time. Wax, Marasi, and MeLaan use the opportunity to join Wayne. They sneak inside the building and hide. There is a very large boat that is being repaired. They guess it is a warship, but wonders why it is so far from the ocean. Marasi is taking MeLaan to look for the spike. Wax and Wayne go to look for Edwarn.
Marasi and MeLaan sneak through the warehouse. They see engineers that seem to be new to the project. Marasi spots the man with the limp she met on the train. She plans to sneak up a ramp into the hull through its hole. Wax and Wayne head in the opposite direction of the girls. They start climbing ladders to catwalks and after a few, Wax starts to get winded. He slows down in case they need to fight on a higher level. An engineer spots them from above. Wayne grabs his ankle to trip him and then climbs up to knock him out. Irich, the man with the limp, lead five scientists through the vessel to show them around. There are many strange things they don’t understand. The ship’s navigators haven’t been cooperating and the language barrier doesn’t help. Irich is called away and leaves the scientists to inspect some sort of power cell that doesn’t use electricity. He finds a storage compartment open and a box like the one he lost on the train. He plans to lie to Suit and say he recovered it. Marasi and MeLaan watch Irich from closets and wait to see if he comes back out of the room he entered. Wax and Wayne watch Irich as he makes his way out of the ship and to a room, figuring he will lead them to Edwarn. Wax uses the spyglass to see Telsin is in the room. Wayne stops Wax from rushing in and alerting everyone they are there. He wants to impersonate the engineer they knocked out.
Acting like the belong there, MeLaan leads Marasi from the ship to the room. MeLaan quickly gets them in and they start looking around. While MeLaan is trying to get into a safe, Marasi notices another door. She opens it to find cages inside. She recognizes a monster inside from ReLuur’s pictures. It says, “Please.” Wayne, disguised as an engineer, goes to the room where Telsin is held. He uses his practiced smart talk to convince the guards to push on wood and the scientists to supervise. Wax is free to do his part. MeLaan comes to tell Marasi the safe is open. She goes to get the Allomantic grenade, a few discs with the strange language, and ReLuur’s second spike. She puts them all in her purse and grabs a set of keys. She uses them to free the monster, who is really a masked man. He stumbles out of the cage and opens another door to find a bloody surgical room with masks like his hanging on the wall. He takes off his mask and has tears in his eyes. Telsin hugs Wax when he comes into the room. She asks for one of his guns and he gives her one. She says she just spoke to Edwarn through the box on the table. She has a lot of questions for Wax, but he tells her they don’t have time. The large Allomancer Wax fought on the train comes in and Telsin shoots him. Marasi insists they take the young masked man with them, pointing out he is proof there is life beyond the Roughs. He grabs a disc from the safe and attaches it to his arm by the cloth strap. Just as Marasi is wondering how they will sneak out, gunfire starts.
Wax takes Telsin to the top of the large ship and tells her to stay there. She wants to kill all the men that held her captive, but Wax wants to get her out alive. He goes back down to Wayne and they dodge bullets. When Wayne points out Telsin is using a rope ladder to climb down the ship, Wax sends him after her while he goes to Marais and MeLaan. The guards keep shooting at Wayne after he is down. Wax launches himself in the middle of the fight and draws fire. He pushes the bullets away, but is scraped in the arm by an aluminum one. HE has Telsin and Wayne get into the ship and follows after. A kill squad comes after them and Wax kills one man with the oversized shotgun. He turns to face another kill squad. Marasi uses the Allomantic grenade to push on metal. As more shoot at Wax, Marasi is able to grab the grenade, load it, and toss it to slow time for the guards. Wax thanks her and tells her to get out with MeLaan. MeLaan is shot in the face and part of her skin is ripped off. The masked man is scared of her and tries to plead with Marasi not to follow. She hesitates and is shot in the side. The man and MeLaan carry her to the ship as she goes into shock. Wax sees that Marasi is shot. He and Wayne make their way to follow the others into the ship. The guards keep firing. The masked man leads them up a rope ladder into a secret compartment. He changes out the disc on his arm for one that allows him to speak their language. He passes out discs to everyone but Wax and has them make themselves lighter. The man holds Wax in high esteem but is confused why he doesn’t wear a mask. He pulls a lever that moves the room and has Wax push to separate the small ship they are in from the large one.
Wax continues to hold onto straps and push against the anchor from the large ship to lift them into the air. The masked man, Allik Neverfar, presses the grenade against Wax to charge it and then inserts it into the controls to make a giant fan under them spin and keep them airborne. Wax jumps out, collects Steris and their things, and gets them into the ship. Wax tells Allik to head north towards Elendel, but Telsin tells Wax that Edwarn is looking for the Bands of Mourning in the mountains to the south. MeLaan stitches up Marasi’s intestines and graphs skin to her. Wax asks Marais to talk to Allik. He explains the sovereign came to his people 330 years ago. Wax and Marasi assume it was the Lord Ruler, but the dates are after Harmony’s ascension. Allik’s people were used to the heat of the Ash World. The Sovereign came and showed them how to make the medallions that can store Allomantic or Feruchemical abilities. The Firemothers and Firefathers stored heat so they could live. Wax asks if someone created one that stored all of the abilities. Allik says they have been bale to get up to three abilities in one medallion, but not more. A person would have to already have all the abilities to do that. He explains they can only wear one at a time because the medallions interfere with each other. The Sovereign made a set, the Bands of Mourning, and took his priests to hide them in a temple in the mountains. His people took it as a challenge to find them to help them fight the Deniers of the Masks (not Wax’s people which they consider barbarians). A new mountain range was found, but their light flying ship was knocked out of the sky by a storm. Wax confirms they are going to the temple.
While everyone else is sleeping, Marais talks with Allik. He tells her more of the lore around the Bands. His people have their own version of Ruin and Preservation, called Herr and Frue (sibling spouses). He explains as a pilot, he is expected to be a gentleman. He starts telling a story, but remembers his friends hanging on the wall. He is even more sad when he realizes he doesn’t have enough fuel in the ship to get back home. He shows her the ettmetal that runs it and explains it explodes when wet. The group that came before his - the Hunters - brought a bomb made of ettmetal to destroy the Bands (believe they were left as temptation, not supposed to take the power). When he switches back to the heat medallion, Marasi tries the connection one, but it doesn’t work. Allik explains the visitor wears it to connect to the land. Wax points out tall mountains with a light on them - Suit’s expedition party.
Wayne looks over Telsin’s shoulder to see Suit’s party below. He accidentally kicks a bag out and it hits a guard in the head. Telsin wants to kill them all, but Wax explains it would be better to be able to question them. When they get to the right mountain, Allik lands. Wax covers the ship with snow. Wayne sees a ship with several dead Hunters. There is a statue of the Sovereign with a spike through his eye and a spear. Wayne takes the metal spearhead before he enters. There are several more Hunters dead inside. Wax guesses a few tried to get the Bands for themselves and failed. Wayne, Marasi, and Steris stay behind to watch the entrance. MeLaan leads the way to look for traps. Telsin insists on going with Wax. Allik follows in case they need translation.
Marasi finds Steris rating everyone’s usefulness on the trip on a chart. Marasi tries to comfort her sister by saying she used to feel the same way. Steris corrects her and points out she doesn’t feel left out, but wants to become more useful. She loves Wax and he gives her passion. Marasi is happy for her. She joins Wayne, who points out Suit’s group has left their lanterns behind while approaching in the shadows. A man waves a parley flag nearby. MeLaan makes her way through poison darts, spears, and endless looking pits. Eventually, Wax finds a pattern to the traps. The last one seems to be some sort of acid, but it separated and froze over the years. They reach the end and Allik doesn’t recognize the language on what they assume is a door. They start to go back for the others and find the rest of the traps. When they get back to the entrance, Wayne says Edwarn wants to talk to Wax.
Edwarn asks to come inside the temple and Wax allows it. He tells Wax the Set doesn’t care if he is killed, but he knows how to open the door at the end of the trap tunnel. They all reach the door and Edwarn shows Wax the sequence to push on Allomanctically. It opens and Wax sends MeLaan in first. The others follow with Edwarn and Wax last. There is a smashed glass case. The Bands are gone.
Wax pulls out his gun and points it at Telsin, but she is quicker and shoots him with aluminum bullets. Marasi aims her rifle at Edwarn, but he deflects the bullet. Marasi sees Wax go to the side of the room and set a pit trap and fall down into the darkness. Wayne escapes out the door, but MeLaan is frozen in place. Edwarn, who has a Hemalurgic spike, herd Marasi, Steris, and Allik together while Telsin cuts MeLaan’s spikes out of her. Down in the pit, Wax drags himself along. He realized there was too much glass for the pedestal and the Bands were never in the above room. He makes his way to corpses sitting like sentries and hides among them when he hears his uncle. Edwarn follow’s Wax’s trail of blood and tells him Telsin recruited him. He sees Wax tried to lead him into a trap and Wax says it would have been worth collapsing the ceiling on himself if it took Edwarn out with him. Wax challenges him to a duel, but Edwarn sets off the trap. The guards come to lead Marasi, Steris, and Allik outside. They take their heat medallions and are searched for weapons. Telsin (codename Sequence) tells her men to watch out for Wayne. The rocks fall on top of Wax and he cannot move. Edwarn gets the Bands and puts them on to find they are empty. He thinks Irich will be able to figure them out. He puts a gun to Wax’s head, but Wayne hits him and knocks him away. Wayne went down one of the other pits (spikes at the bottom) to get down to him. Wax tries to tell him to help the others, but Wayne says he’d be lost with out Wax. Marasi tries to think of what she can do to save them. Guards go through her purse, but ReLuur’s spike isn’t there; Wayne traded it for the aluminum spearhead. Suit comes out and says Wax is dead and Wayne is distracted. Wax lies on the ground with Wayne crying over him. He realizes the Bands Suit took were a diversion and then he dies.
Wayne wants to sit for eternity like the corpses around him. Instead, he takes Wax’s shotgun. Marasi realizes the entire temple is a distraction. The weapon they are looking for is the spearhead; Wax couldn’t push on it because it is a full metalmind. Wax finds himself walking with Harmony as everyone does when they die. He asks why he lets people suffer and why he made him kill Lessie. Harmony explains he keeps the worst of it out and did what he had to do for Wax to become the version of himself needed. Wax sees light on the world below. Harmony says it is trust. Marasi taps the metalmind and uses her speed to take the metal vials from the surrounding guards and drinks them. She pushes all the guards away, leaving just Edwarn and Telsin. She pushes them away by their Hemalurgic spikes. Marasi thinks of what she can do with the power, but realizes it isn’t want she wants. She takes off into the air. Steris grabs her notebook and pulls open a compartment she made into the backing. She gives Allik the warming medallion inside and suggests they flee. Harmony offers Wax a choice - Freedom or duty. When Wax chooses duty, Harmony tells him to stop hating it so much. Wax returns to his body where Marasi has given him the spear head metalmind. He is surprised she didn’t stop the Set herself, but she explains it isn’t her. He understands and drink the vial of metals.
Suit looks for the advantage in Wax’s friends getting the Bands. He goes to a ship his men have cleared off and gets in. They ask about Sequence, and he says their priority is to get the ship to safety. Allik brings heat medallions to the tent where his captain, Jordis, and the rest of the crew are freezing. Steris gives them rifles and Jordis says she is more than happy to shoot at their captors. Wax heads right for the ship and his uncle. Edwarn points out that Wax doesn’t have any options to win because he has activated the bomb. Wax goes over the scenarios in his head and can’t find a solution. Edwarn promises to disarm the bomb below if Wax tosses the Bands of Mourning overboard and consents to a duel with guns only. Wax agrees. Telsin goes to the skimmer ship they arrived on, but is shot. Wayne is there with a shotgun and shoots her in the face. Marasi makes her way out from beneath the temple. She hears the shotgun and then Wayne appears with three spikes. Edwarn draws first. Wax rushes him with a push and tackles him. Edwarn leeches away Wax’s steel reserves. Edwarn thinks he has won, but Wax increases his weight as much as he can and they fall through the bottom of the ship. Edwarn spits out the coin in his mouth to use to slow their fall. He is dazed by the impact and Wax punches him to knock him out. MeLaan is a mistwraith on the stone floor until Wayne returns her Blessings and she reforms.
Marasi and Allik talk and drink hot chocolate as they watch the ship land. Jordis and Wax start talking and both demand the ship and the Bands of Mourning. Steris interrupts to tell Wax they should let the Malwish people take the ship in order to get home. She continues to tell Jordis the kandra will hold onto the Bands incase any of the people from their lands try to attack the Basin. They agree and Wax asks for a ride home. Wax and Marais go to get anything left at the skimmer, but the ship and Telsin are gone.
The airship comes to Elendel at night and Wax’s group watches as the city get closer. Jordis lands on top of a tower with a flat top. Aradel is there to greet them. He admits Wax has put him in a bad position with the senate. Allik gives Marasi his mask and says he intends to visit. They leave MeLaan to deal with Aradel and Jordis. Wax walks Steris downstairs and asks her to marry him because they both want to. He has a priest waiting and she kisses him.
Marais works with Reddi to question the guards they brought back with them. They were recruited to fight back against Elendel. They don’t have the information needed to take down the Set, but politicians know what to work on to avoid civil war. Edwarn is in his basic cell when Trell’s faceless immortal comes to visit him. He tells Edwarn they no longer need the Set. He says Edwarn will serve in another realm and uses a device to blow him to oblivion. Wax is with Steris on their honeymoon. He wakes one night and finds the strange coin the beggar gave him. He realizes it is made of two metals and one of them is copper. He taps the metalmind and is show the Sovereign’s memory through one normal eye and one with a spike through it. He goes through villages and sees people freezing. He reaches out with an arm full of scars to an old woman and says, “Survive.”